One of our concerns was the game’s performance with so many enemies – simultaneously – on-screen. Serious Sam 3 throws at you countless enemies in huge levels. Now that’s how you develop a proper DX9 title guys.
Oh, and did we mention that the game supports Parallax Occlusion Mapping with Anisotropic Filtering? Yeap, unlike CD Projekt RED and Crytek, Croteam went ahead and included support for both of them, and the end result is simply amazing. There are also times that Serious Sam 3 looks better than Battlefield 3, so kudos to Croteam for really pushing the graphical boundaries. What’s even more interesting is that – like The Witcher 2 – this is a DX9-only title, yet it looks better than pretty much every DX11 game. Serious Sam 3 is based on the Serious Engine 3.5 and sports some of the best visuals. These are by far the best in-game options we’ve ever seen and every developer should take a good look at them. PC gamers can tweak pretty much everything, from the parallax occlusion mapping quality to the textures’ quality and the LOD amount. First things first though we have to congratulate Croteam for all those graphical options that are available. As usual, we used an overclocked Q9650 at 4.2Ghz, 4GB RAM and a GTX295 with Windows 7 64-Bit and Nvidia’s latest ForceWare drivers. At last, Croteam’s old-school FPS is finally here with us and it’s time to see how this bad boy performs with a modern-day PC.